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Vurt

30th Anniversary Edition

ebook
1 of 4 copies available
1 of 4 copies available
Hailed as the novel that reinvented cyberpunk, The 30th Anniversary edition of Jeff Noon's award winning cult classic, Vurt.
Scribble and his gang, the Stash Riders, haunt the streets of an alternate Manchester, chasing the immersive highs that come from Vurt Feathers. Place a feather in your mouth and it takes you to the Vurt: another place, a trip, a shared reality of all our dreams and mythologies.
 
Different coloured feathers provide different experiences, but Scribble is searching for his lost love and only one feather offers the hope of finding her. It’s the ultimate feather, it may not even exist at all: Curious Yellow.
 
But as the Game Cat says, “Be careful, be very careful. This ride is not for the weak.”
 
First published in 1993, Jeff Noon’s extraordinary, influential, award-winning novel transcended SF boundaries and resisted categorization. Alluding to noir and surrealism alike, it was defiantly its own thing and remains so thirty years later. 
File Under:  Fantasy [ Curious Yellow | Urban Wonderland | Game Cat | Living on the Dub Side ]
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    • Publisher's Weekly

      May 1, 2001
      Truly weird and wild science fiction featuring junkie Scribble, addicted to the virtual reality thrills afforded by vurt feathers, this first novel won the 1994 Arthur C. Clarke award. Two follow-ups, Pollen and Needle in the Grove, will also be published by Mondadori.

    • Publisher's Weekly

      Starred review from January 2, 1995
      Noon's highly stylized, virtual-reality inspired first novel has won raves and the Arthur C. Clarke Award in Britain, eliciting comparisons to William Gibson, Anthony Burgess and Lewis Carroll, among others. But though it is original, vivid and powerful, it's not as revolutionary as the fanfare suggests. Noon gives us a future (or perhaps just other) Manchester, England, where nearly everyone is hooked on ``Vurts''-hallucinogenic designer drugs, administered with feathers, that send users into virtual worlds. Vurt isn't any old future drug, though; these worlds have a reality of their own. Users can meet up in them and share the experience, and they can even ``exchange'' objects or people and bring Vurt items back to the ``real'' world. Scribble, a member of a small gang of ``young hip malcontents,'' the Stash Riders, has lost his beloved sister, Desdemona (don't ask how beloved if you're shy about incest), to a black-market Vurt, getting in return a shapeless alien he dubs ``The Thing-from-Outer Space.'' Determined to find another copy of the ``English Voodoo'' Vurt in order to return and trade the Thing back for his sister, Scribble and his pals score illegal Vurts, run from the cops, fight among themselves, trip out on feathers, kill a cop, go to ground, become estranged and regroup. Some die, and all suffer, before Scribble gets his chance. Noon keeps a brisk pace, with the many Vurt-trip sequences, awash in Alice in Wonderland-like images, never so long or involved as to bog the story down. His bizarre, psychedelic future feels like no other, and the startling alloy of pseudoheroic genrespeak and neo-Beat freewheeling rhythms proves a unique and perfect medium for such a hallucinatory tale. There's little of Gibson or Burgess here, though. The story has neither the shock value of A Clockwork Orange nor the cyberpunk nihilism of Neuromancer. Noon takes his material (though not his characters) less seriously than Burgess, Gibson and most other SF writers. His future world isn't meant to be believable, or even cautionary, but merely colorful and engaging (which it is)-and that takes some of the bite out of the book. Nevertheless, this is an audacious fantasia, exhibiting a narrative daring and command few new writers can boast, sweeping the reader along as though it were a Vurt feather-trip itself. 75,000 first printing; major ad/promo; author tour.

    • Publisher's Weekly

      January 15, 1996
      British novelist Noon debuts with a futuristic tale of a hallucinogenic drug that spins users into virtual worlds.

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